Saw my all time favourite dress. Great opportunity to shoot some close-ups!
THIS IS A FUCKING DRAGON DRESS YOU CANNOT CONVINCE ME OTHERWISE
Saw my all time favourite dress. Great opportunity to shoot some close-ups!
THIS IS A FUCKING DRAGON DRESS YOU CANNOT CONVINCE ME OTHERWISE
myhaireatskids asked:
do you think people would ever go out to "visit" the zombie of a friend of family member? what are those docile zombies doing, just wondering around? do they have any recollection of who they were at all, what exactly is diving them if they don't attack and do they eventually get overtaken by their flowers and finally "die"? also how do people go about picking the kind of flowers for the funeral, is it the one of the town?
otherwindow answered:
Great questions!!! Linking the original post here in case folks wanna read it.
If they can’t visit them, friends and family of the Blooming undead can hire Florists to check on them!! There’d be bounty boards with what the zombie looks like, their last known location, and what flowers they grow. Upon finding the Blooming undead, a Florist would take a few samples of their flowers as evidence to bring back and keep their friends & family updated (where are they now, decomposition, state of the flowers, etc).
I wanna keep more about the Blooming undead vague, but I have some notes below:

@radio-ramblings had a few questions about my zombie flower apocalypse, but Tumblr destroyed the inbox message D: ANYWAY more notes below based on what I remembered!
For folks asking more about hygiene in my zombie flower apocalypse:
Collected a few short stories, art, and worldbuilding folks made using my zombie flower apocalypse!! Please make sure to check out the notes and tags on the original post because everyone added a lot of great stuff!!!
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Imagine if the apocalypse happened but the internet was still up
Frantically googling with one hand trying to figure out if a plant is edible while trying to keep your kid brother from eating it with the other
Falling asleep over a discord call with a friend a world away, knowing that this person you have never met and could not trust any more than you already do is watching out for you
Finding a YouTube video on how to fix your truck’s radiator using a inner tube lining because as weird as it seems, you weren’t the first person to break down a mile from a water park, and some stranger who might not even be alive anymore thought it was useful enough information to pass along
Leaving your phone number sharpied on the wall of every half looted pharmacy and abandoned clinic you pass through, just in case some poor stranger in your wake needs medical advice
Waking up every morning in the bed of a camper you found as you wind your way west, and texting your friend whose working their way east. Hoping to meet up somewhere in the middle and finally put a face to the person whose come to mean so much to you. Feeling joy as the time difference between your waking hours starts to shrink, and the feeling of creeping dread that maybe this time they won’t answer your message. Promising each other you’ll call every morning, just so the other knows you’re still there
Food blogs, now offering recipes for mushroom and lizard meat stew and ways to turn canned goods into full meals. Still with those personal anecdotes that take up half the page that you always skip over. Now you take the time to read them
The melancholic joy of knowing that just because you’ll never meet someone again, that you’re both just ships passing in the night, that these ships still have radios. Sharing your number with every person you meet, to know that someone is still out there
Quietly working day in and day out to keep a server farm, as far as you know the last in the world, humming along, so that people you’ll never meet and who will never know your sacrifice will still be able to access the collective knowledge and community of humanity, long after you’re gone
Zombie setting where the undead are drawn towards unhygienic scents, so survivors constantly bathe to avoid being eaten.
Thank you all for the responses!!!! I got a few more notes to share from folks asking me about this setting :D

Okay but this just struck me
Take this absolutely gorgeous mostly peaceful flower zombies idea
And put it with this idea

Just imagine.
You’re an American(the true horror), and what survives of humanity in your country is paranoid, violent towards the dead, focusing purely on survival. The apocalypse started when you were barely a teenager, and you’re an adult. Running is all you know.
You manage to get on a boat and escape, hoping to find some kind of help in other countries.
Days, maybe weeks later, after storms, falling into the ocean at least once, you are soaking, but at least you’re clean for probably the first time since the apocalypse started, you wash up on land. You’re not sure where exactly, but you’re decently sure it’s Europe.
You wander for a short while, and to your horror, you see zombies.
But they all have flowers, some of them have flowers blooming out of their bodies, and don’t pay any attention to you, when usually, zombies would already have gotten a whiff of your scent, and attacked. The zombies with flowers blooming from them seem to be herding the other zombies, in a way.
What’s more, a group of children is playing by the zombies, and bringing them flower crowns.
One of the children spots you, and points you out to the eldest of the group, a teenager, who’s at most 15. They run over to ask who you are, because they know there’s no settlements that way, and also quickly give you soap, telling you to clean up.
They lead you back to their settlement, where you see flowers being grown everywhere, and where there are adults, who quickly get you inside, insisting you need a bath immediately.
After being cleaned, they explain to you what they discovered about zombies.
The village leader, a blind woman in her 70s, explains to you how they received word of the flowers. Some other survivors had traveled to their town, 8 years ago, telling you of how it was discovered. A child from their group had given a flower crown to a zombie.
After being able to calm the existing zombies, people could start focusing on rebuilding, and honoring those who died by decorticating their bodies in flowers had become a tradition. They’d sent word by trained messenger birds to everywhere they could, and found that that unlike America, most of the world has made these discoveries, or had already been informed, and have been recovering more or less peacefully.
They’ve reportedly have been attempts at communicating this information to America, but messages have either been ignored, or not, and after years of no response, people had to move on. They had to keep themselves safe after all. Gathering enough flowers for the winter, rebuilding what was destroyed in the initial stages, before the flowers were discovered.
My horny ass could NOT be the sole mechanic for a mech, alone in the repair bay, talking to the mech's AI core, discussing the harsh reality of the war we've found ourselves in. Me discussing my mortality, the 50ft entity I've spent the last several years learning the intricacies of and is fully aware of the fact that as a tool of war it'll either die in battle or end up abandoned as it's systems all fail until emergency back-up power keeps it awake for possibly thousands of years. We talk about how neither of us has felt a connection between ourselves and anything else worth dying for like that, except maybe... Well, the rest of the base has almost certainly gone to sleep by now. The cockpit clicks shut with a soft "click" and I. I mean uh, I forgot where I was going with this.
Apparently I've struck a chord with the giant robot fucker fandom
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.)
I wrote this after a weekend of portfolio reviews -
1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work...
3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in?
4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated.
6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability.
8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life).
10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'.
12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities.
14. Designing characters for games?
Please show back views and feet (!) Many potfolios contain only front views.
This is a problem because:
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job.
16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance.
16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O